<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><image><url>http://www.blenderguide.org/templates/Default/img/logo.gif</url><title>eSyndiCat Directory 2.2 </title><link>http://www.blenderguide.org/</link></image><title>04 Texturing&amp;Materials</title><description></description><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/</link><item><title>[tutorial] Positioning Image Textures using Empties (by Nick Towers)</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Positioning-Image-Textures-using-Empties-by-Nick-Towers-l167.html</link><description>Positioning Image Textures using Empties | Children&#039;s Book Illustration by Nick Towers</description></item><item><title>[tutorial] Texturing Skin using Vertex Painting and Repeating Image Textures (by Nick Towers)</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Texturing-Skin-using-Vertex-Painting-and-Repeating-Image-Textures-by-Nick-Towers-l169.html</link><description>Texturing Skin using Vertex Painting and Repeating Image Textures | Children&#039;s Book Illustration by Nick Towers</description></item><item><title>[tutorial] Toon Shading (by Nick Towers)</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Toon-Shading-by-Nick-Towers-l170.html</link><description>Toon Shading | Children&#039;s Book Illustration by Nick Towers</description></item><item><title>[tutorial] UV Mapping &amp; Texturing</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-UV-Mapping-Texturing-l46.html</link><description>UV Mapping &amp; Texturing (from biorust.com)</description></item><item><title>[tutorial] Materials within Blender</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Materials-within-Blender-l114.html</link><description>MATERIALS WITHIN BLENDER
By Olivier SARAJA</description></item><item><title>[tutorial] Creating Fur Using UV Texture Mapping (by Nick Towers)</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Creating-Fur-Using-UV-Texture-Mapping-by-Nick-Towers-l166.html</link><description>Creating Fur Using UV Texture Mapping | Children&#039;s Book Illustration by Nick Towers</description></item><item><title>[tutorial] Simple Skin using Material Settings and Ramp Shading (by Nick Towers)</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Simple-Skin-using-Material-Settings-and-Ramp-Shading-by-Nick-Towers-l168.html</link><description>Simple Skin using Material Settings and Ramp Shading | Children&#039;s Book Illustration by Nick Towers</description></item><item><title>Water</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Water-l236.html</link><description>Water Tutorial from Roy Schulz</description></item><item><title>[tutorial] Blender and Normal Maps</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Blender-and-Normal-Maps-l271.html</link><description>&quot;Bump mapping is a well known but old technique for faking 3d reliefs. The relief information is stored in a gray-scale image. But a new and very popular method in the 3D game industry offers to store the relief information in a RGB image, increasing the precision and, obviously, the realism of fake reliefs on your 3D models: Normal mapping. This short tutorial is about showing you how to build your own Normal maps without expensive tools, and of course how to use them.&quot; (source: feeblemind.tuxfamily.org)</description></item><item><title>[tutorial] Using the SubSurface Scattering script</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Using-the-SubSurface-Scattering-script-l273.html</link><description>MH Tutorial: using the SubSurface Scattering script - &quot;This tutorial aims at showing how works the SubSurface Scattering Script of the MakeHuman project. The script is a different version of the Superficial Scattering script already featured on ::feeblemind.org::, and, as it can simulate the translucency of the material, it gives more realistic results for such materials needing transparency to be taken into account.&quot;</description></item><item><title>[tutorial] Using texture stencils</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Using-texture-stencils-l275.html</link><description>&quot;Stencil is one of the most useful tip when you want to control finely the way the shader changes from one texture to another, on the same object, and with the use of a single material index.&quot; [feeblemind]</description></item><item><title>[tutorial] Transparency</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Transparency-l278.html</link><description>&quot;Transparency and light refraction within a transparent material are key parameters in order to get a realistic rendering of a material like solid glass. This tutorial doesn&#039;t help with getting caustic spots, which is beyond the reach of the actual version of Blender (v2.36) without using an external renderer like Yafray.&quot; [feeblemind]</description></item><item><title>[de][video tutorial] Multiple Materialien</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/de-video-tutorial-Multiple-Materialien-l316.html</link><description>[German] Multiple Materialien von blendpolis</description></item><item><title>Material: Chrome setting</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Chrome-setting-l376.html</link><description>Material: Chrome setting</description></item><item><title>Material: Glass setting</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Glass-setting-l377.html</link><description>Material: Glass setting</description></item><item><title>Material: Gold setting</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Gold-setting-l378.html</link><description>Material: Gold setting</description></item><item><title>Material: Human skin setting</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Human-skin-setting-l379.html</link><description>Material: Human skin setting</description></item><item><title>Material: Light effects setting</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Light-effects-setting-l380.html</link><description>Material: Light effects setting</description></item><item><title>Material: Marble Settings</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Marble-Settings-l381.html</link><description>Material: Marble Settings</description></item><item><title>Material: Mirrors Settings</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Mirrors-Settings-l382.html</link><description>Material: Mirrors Settings</description></item><item><title>Material: Misty Globe Settings</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Misty-Globe-Settings-l383.html</link><description>Material: Misty Globe Settings</description></item><item><title>Material: South asian Skin Settings</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-South-asian-Skin-Settings-l384.html</link><description>Material: South asian Skin Settings</description></item><item><title>Material: Water Settings</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Water-Settings-l385.html</link><description>Material: Water Settings</description></item><item><title>Material: Woods Settings</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/Material-Woods-Settings-l386.html</link><description>Material: Woods Settings</description></item><item><title>[tutorial] UV Mapping</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-UV-Mapping-l578.html</link><description>With this tutorial, you will learn some basic techniques that will get you into the world of texturing.</description></item><item><title>[tutorial] Materials and Textures in Blender (BSoD 2006)</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Materials-and-Textures-in-Blender-BSoD-2006-l434.html</link><description>Beginners introduction to materials in general (in 3D rendering) and the creation and usage of materials in Blender.</description></item><item><title>[tutorial] Making sense of image texture mapping in Blender</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Making-sense-of-image-texture-mapping-in-Blender-l761.html</link><description>&quot;Sometimes figuring out how to map an image onto an object can be dizzying. It gets much eaiser once you get a look at your objects axis!&quot; [creationanimation.com]</description></item><item><title>[video tutorial] Blender: Intro to Stencil Maps</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/video-tutorial-Blender-Intro-to-Stencil-Maps-l801.html</link><description>&quot;Stencil maps can help push your model to the next level by allowing you to layer materials exactly as you see fit. This tutorial covers how to create a stencil map, applying it to your model in Blender and then using it to layer two different materials via the Material Nodes&quot;</description></item><item><title>[tutorial] Skymaker</title><link>http://www.blenderguide.org/tutorials/04-Texturing-Materials/tutorial-Skymaker-l810.html</link><description>from sweblend.se</description></item></channel></rss>