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Random listings
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Reflections
http://feeblemind.tuxfamily.org/dotclear/index.php/2004/12/26/6-didacticiel-les-reflets---tutorial-reflections
PageRank: Not available
(Clicks: 12;
Comments: 54;
Listing added: Aug 9, 2007)
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[Portuguese] Tutorials from Blender Brazil
http://www.blender.com.br/index.php?option=com_fireboard&Itemid=10&func=view&catid=1&id=649#649
PageRank: Not available
(Clicks: 21;
Comments: 60;
Listing added: Aug 14, 2007)
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Blender 3D: ActionBook | Blender.org Wiki
http://wiki.blender.org/index.php/Blender_3D:_ActionBook
PageRank: Not available
(Clicks: 23;
Comments: 0;
Listing added: Aug 16, 2007)
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[German] Blender Wiki Tutorial: Blender Dokumentation/ Tutorials/ Compositing/ DOF
http://de.wikibooks.org/wiki/Blender_Dokumentation/_Tutorials/_Compositing/_DOF
PageRank: Not available
(Clicks: 58;
Comments: 56;
Listing added: Aug 22, 2007)
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DukeProtocol has posted a video tutorial at his web site: dukeprotocol.blogspot.com (I recommend to use "fit to screen").
http://www.viddler.com/Protocol/videos/5/
PageRank: Not available
(Clicks: 13;
Comments: 0;
Listing added: Aug 10, 2007)
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Robert J. Tiess
http://www.artofinterpretation.com
PageRank: 5/10
(Clicks: 80;
Comments: 56;
Listing added: Aug 8, 2008)
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MODELING A REALISTIC HUMAN BODY
http://kokos.umcs.lublin.pl/MIRRORS/apieceofstring.com/kos/tutorials/body/body_tutorial.htm
PageRank: Not available
(Clicks: 70;
Comments: 0;
Listing added: Sep 1, 2007)
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Kalan es un equipo de programadores y usuarios de Blender de la Universidad autónoma Metropolitana de la Ciudad de Mexico, el sitio propone tutoriales, archivos de .blend, texturas, sonidos, esperando que la mayoria sea en español de ser posible.
http://kalan.co.nr
PageRank: Not available
(Clicks: 14;
Comments: 55;
Listing added: Aug 25, 2007)
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Softbody for Rigged Characters in Blender - Modeling a penguin
http://www.enricovalenza.com/softb.html
PageRank: Not available
(Clicks: 126;
Comments: 57;
Listing added: Aug 12, 2007)
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"Bump mapping is a well known but old technique for faking 3d reliefs. The relief information is stored in a gray-scale image. But a new and very popular method in the 3D game industry offers to store the relief information in a RGB image, increasing the precision and, obviously, the realism of fake reliefs on your 3D models: Normal mapping. This short tutorial is about showing you how to build your own Normal maps without expensive tools, and of course how to use them." (source: feeblemind.tuxfamily.org)
http://feeblemind.tuxfamily.org/dotclear/index.php/2005/08/23/43-tutorial-blender-and-normal-maps
PageRank: Not available
(Clicks: 91;
Comments: 0;
Listing added: Aug 17, 2007)
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