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blenderguide.org

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03 Lighting

The Spotlight
http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/128_Blender%20tutorial%20The%20Spotlight.html
PageRank: Not available
(Clicks: 25; Comments: 0; Listing added: Aug 10, 2007) Listing Details Report Broken  Listing
Radiosity (older tutorial)
http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/122_Blender%20tutorial%20Radiosity.html
PageRank: Not available
(Clicks: 22; Comments: 0; Listing added: Aug 10, 2007) Listing Details Report Broken  Listing
[Polish] Barsign in Blender
http://www.blender.pl/index.php?option=com_content&task=view&id=61&Itemid=9
PageRank: Not available
(Clicks: 18; Comments: 0; Listing added: Aug 12, 2007) Listing Details Report Broken  Listing
"Global illumination is a very popular method for lighting three dimensional scenes. Unfortunately, most of the methods are very slow and requires lots of ressources. Ambient Occlusion is a method for simulating global illumination, while keeping a respectable ratio between results and computing times." [feeblemind]
http://feeblemind.tuxfamily.org/dotclear/index.php/2005/01/16/10-didacticiel-locclusion-ambiante-tutorial-ambient-occlusion
PageRank: Not available
(Clicks: 19; Comments: 0; Listing added: Aug 17, 2007) Listing Details Report Broken  Listing
"The main usage for area lights (in order to answer to a very frequently asked question by many beginners) is achieving shadows with soft borders. But they are also useful for simulating the lighting of a supermarket, a computer screen or a cloudy outdoor." [feeblemind]
http://feeblemind.tuxfamily.org/dotclear/index.php/2005/01/02/9-didacticiel-les-aires-lumineuses-tutorial-area-lights
PageRank: Not available
(Clicks: 16; Comments: 0; Listing added: Aug 17, 2007) Listing Details Report Broken  Listing
LIGHT - a detailed tutorial
http://www.itchy-animation.co.uk/light.htm
PageRank: Not available
(Clicks: 17; Comments: 0; Listing added: Aug 20, 2007) Listing Details Report Broken  Listing
"A rig is a standard setup and combination of objects; there can be lighting rigs, or armature rigs, etc. A rig provides a basic setup and allows you to start from a known point and go from there. Different rigs are used for different purposes and emulate different condtions; the rig you start with depends on what you want to convey in your scene. Lighting can be very confusing, and the defaults do not give good results. Further, very small changes can have a dramatic effect on the mood and colors. At major studios, lighting is an entire step and specialty. Well, let's get out of the darkness of confusion and let me enlighten you."
http://wiki.blender.org/index.php/Manual/Lighting_Rigs
PageRank: 5/10
(Clicks: 11; Comments: 0; Listing added: Aug 18, 2008) Listing Details Report Broken  Listing
THE most important thing in 3D rendering (be it for animation or stills) is lighting.

This Blender Summer of Documentation entry covers a lot of basic (and some advanced) principles one needs to consider when lighting a scene.
http://wiki.blender.org/index.php/BSoD/Introduction_to_Lighting
PageRank: Not available
(Clicks: 66; Comments: 0; Listing added: Aug 26, 2007) Listing Details Report Broken  Listing
"Configuring 3D lighting is similar in many ways to what is done in the real world with photography and video. One of the easiest to create and reliable lighting methods is the Three Point Lighting model." (from katorlegaz.com)
http://www.katorlegaz.com/tutorials/basic_3d_lighting.php
PageRank: 3/10
(Clicks: 15; Comments: 0; Listing added: Sep 7, 2008) Listing Details Report Broken  Listing
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