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blenderguide.org

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04 Texturing&Materials

Featured
Positioning Image Textures using Empties | Children's Book Illustration by Nick Towers
http://pages.zoom.co.uk/nick.towers/tutorials/empty_tutorial/empty_tutorial.html
PageRank: Not available
(Clicks: 33; Comments: 0; Listing added: Aug 15, 2007) Listing Details Report Broken  Listing
Featured
Texturing Skin using Vertex Painting and Repeating Image Textures | Children's Book Illustration by Nick Towers
http://pages.zoom.co.uk/nick.towers/tutorials/skin_tutorial/skin_tutorial.html
PageRank: Not available
(Clicks: 94; Comments: 0; Listing added: Aug 15, 2007) Listing Details Report Broken  Listing
Featured
Toon Shading | Children's Book Illustration by Nick Towers
http://pages.zoom.co.uk/nick.towers/tutorials/toon_shading_tutorial/toon_shading_tutorial.html
PageRank: Not available
(Clicks: 58; Comments: 0; Listing added: Aug 15, 2007) Listing Details Report Broken  Listing
UV Mapping & Texturing (from biorust.com)
http://biorust.com/index.php?page=tutorial_detail&tutid=85
PageRank: Not available
(Clicks: 20; Comments: 0; Listing added: Aug 10, 2007) Listing Details Report Broken  Listing
MATERIALS WITHIN BLENDER
By Olivier SARAJA
http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/blender_material/index-ang.html
PageRank: Not available
(Clicks: 23; Comments: 0; Listing added: Aug 12, 2007) Listing Details Report Broken  Listing
Creating Fur Using UV Texture Mapping | Children's Book Illustration by Nick Towers
http://pages.zoom.co.uk/nick.towers/tutorials/fur_tutorial/fur_tutorial.html
PageRank: Not available
(Clicks: 79; Comments: 0; Listing added: Aug 15, 2007) Listing Details Report Broken  Listing
Simple Skin using Material Settings and Ramp Shading | Children's Book Illustration by Nick Towers
http://pages.zoom.co.uk/nick.towers/tutorials/material_skin_tutorial/material_skin_tutorial.html
PageRank: Not available
(Clicks: 19; Comments: 0; Listing added: Aug 15, 2007) Listing Details Report Broken  Listing
Water Tutorial from Roy Schulz
http://www.pekaro.de/blender/water/water_tutorial.html
PageRank: Not available
(Clicks: 24; Comments: 0; Listing added: Aug 17, 2007) Listing Details Report Broken  Listing
"Bump mapping is a well known but old technique for faking 3d reliefs. The relief information is stored in a gray-scale image. But a new and very popular method in the 3D game industry offers to store the relief information in a RGB image, increasing the precision and, obviously, the realism of fake reliefs on your 3D models: Normal mapping. This short tutorial is about showing you how to build your own Normal maps without expensive tools, and of course how to use them." (source: feeblemind.tuxfamily.org)
http://feeblemind.tuxfamily.org/dotclear/index.php/2005/08/23/43-tutorial-blender-and-normal-maps
PageRank: Not available
(Clicks: 18; Comments: 0; Listing added: Aug 17, 2007) Listing Details Report Broken  Listing
MH Tutorial: using the SubSurface Scattering script - "This tutorial aims at showing how works the SubSurface Scattering Script of the MakeHuman project. The script is a different version of the Superficial Scattering script already featured on ::feeblemind.org::, and, as it can simulate the translucency of the material, it gives more realistic results for such materials needing transparency to be taken into account."
http://feeblemind.tuxfamily.org/dotclear/index.php/2005/05/18/41-mh-tutorial-using-the-subsurface-scattering-script
PageRank: Not available
(Clicks: 16; Comments: 0; Listing added: Aug 17, 2007) Listing Details Report Broken  Listing
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